New Domain

30 11 2008

New Domain. or We now have an iPhone/iPod Touch site. for some reason it does not work when you go to only feel free to use either one (except when on iPhone/iPod Touch!)


115,000 Hits

29 12 2008

115,000 hits. Wow this is awesome!

70,000 Hits

7 12 2008

We have just about reached 70,000 hits. Not too long ago we only had 2,000 hits.  We aslo average about 13 people viewing our site at a time. A month ago we were lucky to have 1 person viewing our site at a time. We are growing insanely fast. Keep the hits coming!

Proximity Sensors to assist Multi-Touch Interface?

5 12 2008

A newly published patent application discusses the possibility of incorporating additional proximity sensors (PS) around multi-touch panels to detect body parts.
This relates to the use of one or more proximity sensors in combination with one or more touch sensors in a multi-touch panel. The combination of these two different types of sensors can be used to detect the presence of one or more fingers, body parts or other objects hovering above a touch-sensitive surface or touching the touch-sensitive surface

Apple already incorporates a proximity sensor in the iPhone to turn the iPhone’s display off, but the patent application explores the concept in desktop and laptop settings. One example given is the automatic display of on-screen buttons when a finger hovers above the screen. Apple might accomplish this by embedding IR sensors within the display itself:

For example, a grid of IR receivers can be placed on the panel, allowing each IR receiver to server as a “proximity pixel” indicating the presences or absence of an object in its vicinity.

The concept is similar to an old patent from 2004 which described the integration of grid of small cameras throughout the display. That configuration had the additional advantage of capturing video. Apple use of proximity detectors could also assist in more advanced concepts they’ve explored including the detection of specific fingers used in a gesture.

The patent application is an extension of one from 2007, so doesn’t represent many new ideas, but continues to show Apple’s interest in mixing modes of input to produce a richer experience.

Cube Review

29 11 2008

Cube, a popular first person shooting game, truly had a lot to hype to live up to. To start out with, the graphics are great, similar to Halo. The best part is that it’s free. In my opinion, it is the best, and most difficult, first person shooter in the App Store.

When you first launch the game, it quickly explains to you the controls, (important because it is really difficult to control/ play). It is surprising how great the graphics are and relatively smooth the game play is. The buttons that make you runbring up the menujump, and fire are placed in each of the screens corners, sometimes being a hassle to tap while you are trying to use the accelerometer to change your direction/ camera angle. The new update (1.2) fixed the sensitive accelerometer control and loaded the images faster, providing faster game play. Also, the move and jump buttons are both on the right side, making it very hard to run and jump.

When I first tried to play the game competitively, I found my self freaking out and the screen whipping around while trying to aim on the enemy running at my. By the time I got a couple good shots off, the enemy either ran away, or I died. I also found myself running around in a “multiplayer” stage trying to find other players, when really, I failed to connect and I was the only one.

The Pros:
a) Great graphics and price (free)
b) Online play (when it works)
c) Many Levels
d) Open-source

The Cons:
a) Very hard to control, button placement can make the game very hard (move and jump button are on the same side)
b) Accelerometer is very sensitive (especially in the older versions) 
c) Online play usually doesn’t work, it seems like it can’t connect to the server.
d) No calibration option for the accelerometer
e) A lot of lag when you load a new level, especially a water level.
f) It’s only a demo, but still, it’s fun

Overall, I am happy I have this game on my iPod and I would recommend it to anyone who is a fan of FPS. I am looking forward to some updates from the devs, but I have no room to complain because it’s free. I would give this app 4/5 stars. 
Looking forward to the squeal and updates 

Here’s a good video review by AppVee:

Here’s the video from the homepage:

Here’s the iTunes Link link:…292763299&mt=8

Touch Grind Review

29 11 2008

-From the creators of Labyrinth (Illusion Labs) comes Touchgrind. 
-Touchgrind is basically a skateboarding game for your iphone or iPod Touch. 
-There is no story mode. Just three game modes. You just play, no story.
-To control your skateboard you use your two fingers and you can do kick-flips, ollies, impossibles, and other moves. 
-Next, the graphics are incredibly beautiful on this. It is VERY, i mean VERY realistic.
-The sound effects are great tooo- the skateboard sounds nice and real. 
-It really takes advantages of the iPhone’s multi-touch controls and the ability to have nice graphics. 
-There are twelve skate boards which are all unlockable. They all have different skills and abilities. 
-The graphics are obviously in 3D. 
-Although the things I hope they add is the ability to create/customize your own board, add more maps, add multi-player wi-fi mode. Even though those features aren’t included, this game is still an INCREDIBLE start. =]
-This game features three game modes- Jam Session, Competition, and Warm up. 
-It also offers some tutorial videos to help you learn to play. 
-It does take a while to learn this game, but once you manage to you’ll love it. I really enjoy this game. It feels very gpood when I’m playing. All I do is put my two fingers on the screen and perform the moves as if I’d do on my feet. 
-You get high-scores, you can get timed, do grinds, chose your board, and can get 2x, 3x, etc. 
-This game is incredibly addicting as well. 
-Basically what you do is put your two fingers on the screens, and after you’ve learned how to do different moves, you try doing the motion of how you really perform the move. Then the skateboard goes high. 
-It is very cool and fun. I recommend you buy this. 
-It is available for the iPod Touch and iPhone on the App Store for $4.99. 
-It is a total of 5 mb. It is rated 4+ (ages four and above). 
-Now for the ratings:

Gameplay- 4.3/5, it is really fun to play with the realistic graphics and sounds. The controls are great. I think it should have more maps and multi-player mode, so you can verse your friends. Also i just realized the controls are a little difficult. 

Graphics- 5/5, it can’t get better than this. So realistic and beautiful. Graphics are terrific.

Price, 4.5/5, when the update which will feature multi player mode, then it will REALLY be worth the money. It is $4.99 which is a pretty decent price. I think its worth $3.99, but who cares! One more dollar won’t KILL. Worth it, buy it. 

Overall, 4.0/5, great game, great graphics, fun to play. Add multi-player and more places to play. i just realized the controls are a little difficult. Although still a great game. I bet the devs are working on an update. 

App Store Rating, 4.5/5

Now for some screenies: 

A gameplay picture. See the score on the top right.

I found this picture online. It shows how the person is using his fingers to move the skateboard. You can see the time remaining on the top right. 

See the great graphics. You can see the score you get from the move you did. 

Now you get to pick your board. It gives some information on the board as well. 

A video tutorial to show you how to play the game.

-I highly recommend you buy this if you have enough money. 
-If you are not SOOOO impatient about this game wait for a “sale” maybe for Thanksgiving or Christmas. 
-I hope you liked my Review for touchgrind. 
-Please reply and comment.

Google Admits that it’s iPhone Voice Search breaks Apple Rule’s

29 11 2008
Originally Posted By BetaNews

A Google spokesperson confirmed to BetaNews today that the company’s new voice search for iPhone violates the terms of Apple’s SDK. But questions still linger around why the updated Google Mobile app still appears on Apple’s App Store.

Apple’s App Store might have rejected some smaller developers’ applications for less, but Google confirmed to BetaNews late Wednesday that its newly updated Google Mobile app uses undocumented APIs in conducting voice searches.

Specifically, the undocumented APIs are used to access the iPhone’s proximity sensor, a capability which ordinarily dims the screen when you hold the phone near your face.

Why did Google flout Apple’s rules? The spokesperson indicated that the reason revolved around getting an “innovative and useful application” out to users as quickly as possible.

That theory seems to make sense, especially in light of how Google announced the Mobile app. As previously reported in BetaNews, Google used yet another blog post to announce the voice search capability on Thursday, November 14, implying in an accompanying video that the feature was already downloadable from the App Store, when in fact, it wasn’t.

[Read the complete article on BetaNews]